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https://sourceforge.net/p/fteqw/tickets/85/
paril101 wrote on 2020-07-07:
This is compounded by nesting structures, but attempting to zero-fill with "v = (type) { }" generates garbage.
Here i…
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Follow up on #837
**Screenshots/Footage**
![image](https://github.com/user-attachments/assets/6a10f6c1-02b0-4161-a497-f5148497b4a4)
**Affected Platforms**
- FTEQW (Windows, Mac, Linux, We…
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## Blurb
Would alphatest transparency for brush textures a feature that is within the scope of this source port? Currently the only way in YQ2 to have a texel be fully transparent is to flag a texture…
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### GZDoom version
4.11
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 10
### If Other OS, please describe
_No response_
##…
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https://sourceforge.net/p/fteqw/tickets/102/
trov wrote on 2021-05-17:
Hello;
I'm reporting an issue with Splitscreen.
it works almost flawlessly, except for one thing:
It seems that …
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https://sourceforge.net/p/fteqw/tickets/148/
ferneu1 wrote on 2022-05-30:
Currently (r6257) (and apparently, ever since the first commit), [engine/client/snd_dma.c](https://sourceforge.net/p/fte…
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Hey, I think this project is awesome, I think more people should know about it and I had an idea. You know OpenARENA? A clone of Quake, based on Quake's engine, same physics, same engine, same gamepla…
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**Describe the bug**
When reloading the Scoped Kar98k, I noticed that the scoped moved choppily, while hands and the rest of the weapon moved smoothly
**To Reproduce**
Steps to reproduce the beha…
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**Describe the bug**
Some Sprites that were previously fullbright aren't anymore
In this issue i'm using the wunderwaffe sparks as an example, but I'm certain there's other sprites this happens to…