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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/15155
Originally posted by **DrBruhman** November 15, 2024
### Disclaimers
- [X] I have searched the issue tracker t…
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It would be really cool if we could embed a python script editor inside of the game editor.
We probably could repurpose a lot of the "Console" class to make the scripts invokable from the Script Edit…
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**To Reproduce**
1. Go to the scenario editor and go forward to the landscape editor
2. Set the minimum land height to 0 units
3. Locate the lowest parts of the landscape (usually underwater) and try…
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For the level designer, I'm assuming we wanted it to be an in-game one where (given dev privileges) you can just switch to the editor whenever you want. Is this what we want?
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### Tested versions
v4.3.stable.nixpkgs [77dcf97d8]
### System information
nixos-unstable
### Issue description
`TranslationServer` seems to not work in the editor at all, witch I partl…
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![image](https://github.com/user-attachments/assets/db9bbb1f-f17d-45a3-816d-9a3a9e6c99b2)
UE 5.4.4: When clicking that link, the C# solution will open but the UE Editor hangs. Opening the .sln outs…
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This error occurred on ActiveLit, and the user reports the game being corrupted afterwards.
It sounds like pasting HTML into an editor box causes issues:
```
Error in http://quest.activelit.com…
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Hello, I’m here to report multiple bugs.
1.An old save file that previously had SpellHotbar V1 installed causes the game to freeze and eventually crash to desktop (CTD) when opening the spell editor …
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you should probably private this repository. rude level editor pre-vanity wasn't allowed to be released because it had many of the games assets and this has practically just all the code to the game (…