issues
search
a-day-old-bagel
/
DualityEngine
3D game stuff
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Central Render Tree
#23
a-day-old-bagel
opened
8 years ago
0
Shader organization
#22
a-day-old-bagel
opened
8 years ago
0
New data structure to replace std::unordered_map for component collections
#21
a-day-old-bagel
opened
8 years ago
3
ComponentBank is bad design - look into a central event queue.
#20
a-day-old-bagel
opened
8 years ago
5
Assimp loads obj files neglecting last face
#19
a-day-old-bagel
closed
8 years ago
1
VSync not working/tearing on NVidia (970m).
#18
natevm
closed
8 years ago
4
HOW TO COMPILE IN WINDOWS
#17
a-day-old-bagel
closed
8 years ago
0
The DUA_SINGLE_THREAD define makes a lot of code suddenly uglier
#16
a-day-old-bagel
closed
8 years ago
1
VS threading issues
#15
a-day-old-bagel
closed
8 years ago
1
Implement some physics
#14
a-day-old-bagel
opened
8 years ago
0
Create a loadable settings file and runtime-mutable settings
#13
a-day-old-bagel
opened
8 years ago
0
A Good GUI system
#12
a-day-old-bagel
opened
8 years ago
0
OpenCL integration
#11
a-day-old-bagel
opened
8 years ago
0
Starting out with Squirrel
#10
a-day-old-bagel
opened
8 years ago
0
Let's get openAL
#9
a-day-old-bagel
opened
8 years ago
2
GUI for easier asset/file management type stuff
#8
a-day-old-bagel
opened
8 years ago
0
In game editor
#7
a-day-old-bagel
opened
8 years ago
2
Come up with actual game ideas or demos to test engine
#6
a-day-old-bagel
opened
8 years ago
2
Did we want to change stuff that I (Galen) just arbitrarily thought up?
#5
a-day-old-bagel
opened
8 years ago
0
Merge windows branch to master
#4
a-day-old-bagel
closed
8 years ago
1
UML Diagram
#3
a-day-old-bagel
opened
8 years ago
0
Duality Structure Chart
#2
a-day-old-bagel
closed
9 years ago
0
Use of virtual tick functions may be a performance bottleneck
#1
a-day-old-bagel
closed
8 years ago
1