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There has recently been a bunch of work towards progressive photo-realistic global illumination in WebGL. The best example I've seen of this is https://cl3ver.com renderer. There is some overlap bet…
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### Checklist
- [X] I have searched related issues but cannot get the expected help.
- [X] 2. I have read the [FAQ documentation](https://github.com/open-mmlab/mmdeploy/tree/main/docs/en/faq.md) but …
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Hi Terry,
maybe you can remember i was telling you some months ago, that i always have to apply my SimRacing Profile twice until it gets loaded.
So for now i guess it is because i have 5 monitors…
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I am working on getting the ego-agent's acceleration by agent.get_acceleration(). However, I find the resulting values are unrealistic. Here is the data log:
![image](https://github.com/carla-simulat…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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### Bug Description
The minimum recommended version of Nvidia drivers Sodium wants and otherwise displays a big warning about is in fact newer than the newest driver available for most Nvidia Quadro …
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
### What happened?
Hi. I tried loading the …
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Some graphics options disappear when using DXVK.
Options that disappear are NVIDIA GameWorks related like HFTS shadows and TXAA, but not PCSS.
Tried DXVK versions: 1.3.3 and
### Software informa…
kesu1 updated
9 months ago
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Hi there,
I am using PhysX 3.4 with Unreal Engine 4.27.
I am successfully modifying contacts on bodies with CCD enabled. I am having an issue, however, modifying the contact for a particular col…
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# "fffaraz/awesome-cpp"
*22-06-2021 13:07*
> A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. - fffaraz/awesome-cpp
A cur…