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It would be great to be able to change playback speed/pitch of a sound dynamically so one can introduce variation into repeating sound without spending much memory.
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This is a bit of a random question, but it occurs to me that if you're using a bitmap font atlas from ggez then you end up doing a fair bit of work that gfx_glyph does already, at least in terms of ma…
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The project I'm playing with involves rotated cards being rendered.
The entry point for UiElement rendering:
```
pub fn draw_to_screen(&mut self, ctx: &mut Context, canvas: &mut Canvas, mou…
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**Describe the bug**
`SpatialSource` will sometimes play its sound with weird panning regardless of whatever is passed to `set_position`, seemingly at random.
**To Reproduce**
[See this code]…
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Hello, in an older version there were a function to change the cursor look:
https://docs.rs/winit/0.15.1/winit/enum.MouseCursor.html
I dont find it in the new one;
i ' d like to customize a new c…
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**Describe the bug**
There seem to be some minor inconsistencies with how whitespace rendering is handled.
* Putting \t at the beginning of the string to draw does nothing, but leading spaces inst…
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Right now all there is to enforce time rate independence is
```rust
let time_diff = time_since_start - last_update;
if time_diff < std::time::Duration::from_millis(15) {
return Ok(());
}
```…
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Multithreading the rendering code could be very beneficial, and should be looked into at some point.
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Ive converted my ggez app into the good_web_game crate, when i run it it's fine, although it does show this message:
`WGL: failed to create 3.2 context, trying 2.1
GL_VERSION: 4.6.0 - Build 30.0.101…
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The AstroBlasto example sort of serves that purpose but it might be nice to have something that digs more into the how and why ggez is the way it is?