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### Describe the project you are working on
Multiple, usually small ports from other sources (demos, tutorials, ShaderToy etc).
### Describe the problem or limitation you are having in your proj…
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The _local_size_variable_ option is made possible by the extension _GL_ARB_compute_variable_group_size_.
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compute_variable_group_size.txt
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## Problem
I've installed `Task` through `winget`, cloned the repo, running `task run` give me the following error:
![image](https://github.com/MineBill/Engin3/assets/57287952/33dd8c64-3312-466e…
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**Wallpaper Engine Background(s)**
Link(s) to the background(s) in the steam workshop or their background ID(s).
https://steamcommunity.com/sharedfiles/filedetails/?id=2487073584
https://steamcom…
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_From @dskinner on August 29, 2014 15:58_
Can be accomplished with fsnotify. Different editors save files in different ways which can complicate the implementation.
I'll put together a short sample …
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i've had this problem only recently but i don't use the PG much except for creating empty projects so it might have been like this always.
when updating a project with exisiting source it should add …
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this is partially already documented in conjur repo , but might be a bit highlevel for someone interested in writing their first shader, it should include:
- how to set up a shader deving environme…
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### Tested versions
Godot v4.3.rc2.mono.official [3978628c6]
### System information
Godot v4.3.rc2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15…
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I love this glsl editor, the widgets that come up when editing different values are absolutely brilliant and I hope more people reference it and incorporate that idea. I have been writing alot of sha…
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I thought I'd be nice to have a "Custom" video effect that'd expose an editable shader text that the user could experiment with seeing immediate visual effects. It could be great for also exchanging e…