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Only artworks that are online should be displayed. And in order to encourage users to add preview images the ones without preview image should show up only after the ones with a preview image.
This…
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My system is Windows. I successfully installed your node. After running it, an error occurred:
cannot import name 'egl' from 'glcontext' (D:\Airuanjian\ComfyUIbianxie\ComfyUI_windows_portable\python_…
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Hello, I've been trying to run your node, but I get this error
```
!!! Exception during processing!!! GLSL Compiler failed
fragment_shader
===============
0(14) : error C1503: undefined varia…
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Good morning,
I've got a problem with the plugin for Plasma 6 screen lock.
When I'm trying to use whatever shader, I'm either getting blank screen or one color slowly changing screen.
SDDM wa…
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We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to t…
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As linked from http://editor.pixelspiritdeck.com/, source file for [bridge.glsl](https://github.com/patriciogonzalezvivo/PixelSpiritDeck/blob/master/lib/bridge.glsl) is missing
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As of commit 8d6c48c, attempting to use the Kar98K's scope in any way will insta-crash the game. Will there be a CVAR or some other option to revert to the shaderless zoom on a per-player basis?
GZ…
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I realize this is a way bigger ask than the other shadertoy features that you have included already, but it would be a really nice one, especially for the ability to do things that are easier with fee…
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Hey, im trying to setup my project to work on m1 mac but im getting some errors with glfw.
I found this: https://github.com/patriciogonzalezvivo/glslViewer/issues/219
`ld: symbol(s) not found for …
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# Intro
I'm considering building some kind of tool that can automatically mark a package broken if it fails to build.
I'd like some feedback as to how such a tool should work and what it should …