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Hi, I made a simple lil script to send "knobs" to glslViewer, for shader-dev. It's very handy, since the uniforms are all the same, and you can use webcam or video-files with it, and it updates on sav…
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Hello and thanks for the great repo!!
I ran into the following error when trying to use the output from a VAE Decode node as a texture uniform into the glslViewer node:
```
Error occurred when …
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Hi,
I am working on a simple web-editor for shaders used in [recur](https://github.com/cyberboy666/r_e_c_u_r), which is open hardware, based around a fork of glslviewer. It has video textures & some …
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Only artworks that are online should be displayed. And in order to encourage users to add preview images the ones without preview image should show up only after the ones with a preview image.
This…
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We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to t…
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My system is Windows. I successfully installed your node. After running it, an error occurred:
cannot import name 'egl' from 'glcontext' (D:\Airuanjian\ComfyUIbianxie\ComfyUI_windows_portable\python_…
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Hello, I've been trying to run your node, but I get this error
```
!!! Exception during processing!!! GLSL Compiler failed
fragment_shader
===============
0(14) : error C1503: undefined varia…
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Good morning,
I've got a problem with the plugin for Plasma 6 screen lock.
When I'm trying to use whatever shader, I'm either getting blank screen or one color slowly changing screen.
SDDM wa…
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As linked from http://editor.pixelspiritdeck.com/, source file for [bridge.glsl](https://github.com/patriciogonzalezvivo/PixelSpiritDeck/blob/master/lib/bridge.glsl) is missing
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# Intro
I'm considering building some kind of tool that can automatically mark a package broken if it fails to build.
I'd like some feedback as to how such a tool should work and what it should …