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In a scene with no lights, and no environment map I would expect an object with a lightmap to look quite close to the raytraced result in Blender when using a lightmap generated from that scene in Ble…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Mobile rendering is difficult and it limits the performance that can be…
reduz updated
11 months ago
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After the update, I have a problem: Loading to the servers takes a very long time (about 2-3 minutes. It used to be about 30 seconds or something like that)
Okay if it was at the first connection, bu…
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Your toolset looks awesome. Would it be possible running it headless mode?
Something like this:
blender --background --python run_The_Lightmapper.py
Essentially I would like the script to import …
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1. When using ASTC with mask textures, i found that the edges of rgb color were significantly blocky because of the alpha translucency. i tried to use `-a 2` option but astcenc produced identical resu…
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All baked textures (.hdr) are in white but correct lighting when I imported to Unreal engine, I was successfully baked the lighting in Blender 2.9.1, I created simple scene using boxes and applying Pr…
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Recently I stumbled upon HammerAddons and thought it would be great for me especially considering the updated vactubes. But then when i tried to use them I found that they were not working and the in-…
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### BEE2 Application Version
4.42.0
### BEE2 Package Version
4.42.0
### What operating system are you running on?
Windows 10 (64bit)
### Description of the bug
Whenever loading I am loading a t…
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### Godot version
4.0 beta 17
### System information
Windows 11, Forward+, RTX 4090
### Issue description
In the latest beta, baking LightmapGI has taken a big performance hit. The baking itself …
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