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I am working on building up a simulator for the AO systems at the CHARA Array. Our WFS uses a hexagonal lenslet array, so I had to build one from a hexagonal grid using the make_hexagonal_grid() func…
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It is not clear if these classes actually produce correct band structures for non-hexagonal systems. Both in finding correctly the path and in calculating the relative distances between kpoints. In ge…
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When using an isometric maps, physics colliders :
- have their origin at the correct position (fixed in commit 839110b0dbe1748eb6e827c16e149dc3b6f9435e)
- but they don"t have the proper shape
It'…
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Seria muito interessante uma live de arquitetura hexagonal em Python.
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### Describe the project you are working on
Hex based map game
### Describe the problem or limitation you are having in your project
every part of the hex and camera need to have many complex…
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```[tasklist]
### Desiderata
- [ ] Have someone read a draft
- [ ] Keywords/tags
- [ ] Title image
- [ ] Link preview excerpt
- [ ] Publish
- [ ] Blog blurbs
- [ ] Waggledance
- [ ] Tweet
- …
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The current project doesn't satisfy the requirements of hexagonal architecture.
Ex: concrete (!) EF DB context (!) is used on the domain layer:
public DealDomain(ApplicationDbContext dbContext)
…
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I believe there is an issue with the way the routines `euclideanDistanceOnHexagonalPlanarMap` and `euclideanDistanceOnHexagonalToroidMap` are calculating the Euclidean distance between cells on a hexa…
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(Came up working on a custom plugin for the HTGR model in #251 but felt it merited a different discussion)
`HexBlock`s have a `getPinPitch` method which was my first guess for finding the pin pitch…