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I thought this plugin was using packets, so it would be client-side only. But if I set showToDamagerOnly to false, it becomes server-side, and there’s a high chance the armor stands won’t despawn. Now…
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Like this
https://imgur.com/a/UiCEpF0
Знаю, что ты русский, но это может быть интересно твоей зарубежной аудитории, поэтому написал на английском.
Очень прошу добавить такую фичу ❤
А ещё я хз ку…
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If a player logs out while dead, it causes the hologram not to disapear. Also the /dc clearhologram is not working at all. I now have over 5 holograms that i cant remove. I actually bought this plugin…
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I have next case:
```java
final var id = UUID.randomUUID();
final var displayData = DisplayHologramData.getDefault(location);
displayData.setBillboard(Display.Billboard.C…
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### What is the problem this feature would solve?
https://github.com/wiremod/wire/pull/2945
### What is the feature you are proposing to solve the problem?
Disallowing parenting props to holo…
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Sometimes holograms do disappear and i have to use /holo reload to fix it.
Im using last version (v2.13) and paper 1.16.1,
https://i.gyazo.com/17971c53754a267a00422a5e985f7423.png
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**Please note: This issue tracker is for bug reports**
If your issue isn't a bug report, or if you are unsure whether it's a bug, please go to our discord channel instead at
If you are confident yo…
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Hand shaders not working on URP . I cant convert to hsls. I changed shaders to lit shader.
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Hi, can u please guide me on how to use the SV on UNET network stack? I am having the same problem over and over again and it seems i cant get out of it for the issue of holograms sticking to camera. …
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### Just making sure
- [X] I have read the wiki and made sure, this feature is not yet in the plugin.
- [X] I believe, that this feature is possible to implement.
- [X] I made sure, that this feature…