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Hi all,
I was using IsaacGym for my humanoid learning before and have recently moved to Orbit.
One thing that has been bothering me for a while is that I observe that **the training speed in Orb…
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Can you add a better example/test that does something more meaningful with the camera controls? Every time I play around with the camera it doesn't quite make sense to me. Ideally one would like to in…
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# **Description**
Currently, various animals in the game are implemented as non-playable characters (NPCs). The goal is to adapt these animals to function as playable characters (PCs) while maintaini…
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Currently I can already control my doorbell in HA with the Tuya Integration with the following entities:
![image](https://user-images.githubusercontent.com/29582865/140601046-bb55d49e-4922-4920-913…
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Hi, I tried to use your meshsync to live link with my unity project.
But I met two problems about your motion builder sending whole model to unity.
I disabled all data except avatar transform, but…
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Wondering if either yourself or @zalo have heard the [MuJoCo 3.0](https://github.com/google-deepmind/mujoco/discussions/1101) news? Pretty incredible new features (quoted from the release notes):
*…
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I encountered several warnings each time I run the dm_control.locomotion example as below:
W0827 .544679 139749952841536 core.py:299] Pre-allocated contact buffer is full. Increase nconmax above 100.…
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Hi,
I am looking into using this library to control the swing foot trajectory of a humanoid robot walk. Our MPC is continuously computing new desired footstep position as the robot is stepping, and…
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@tcr Reach focused?
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I got to thinking that there really ought to be something you can do with Vengance Spirits, and this is what I came up with last night:.
1) Start with some way to simply bottle multiple VSs, and "thr…