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All my mods are up to date and none are incompatible with one another. I also removed/disabled any mods that added a revive system.
[debuglog.txt](https://github.com/user-attachments/files/17087941/d…
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I don't know where to put this, but this is a list of things I need to look at after 1.17. I'm writing this so I don't forget the various things I run into across the code base. If I could get triage …
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From j. Langford - The ability to have a seperate inventory section for accessories and the ability to link them to the firearm if needed, this might replace the current method of handling accessories
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InventoryCloseEvent is fired twice in some cases (print it if you don't believe me) and CE's are not clearing inventory after "handling items" in InventoryCloseEvent.
If you need more info on this fe…
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Currently the confirm dialog is not working. It seems like the dailog is not handling input events. Also, is there any chance for gamepad to mark junks/unmark junks/show junks in the inventory?
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If you want to contribute to hematite_server this roadmap might help you! Order is relevant.
- [x] **Login (online-mode=false)**. Done in #40! :tada:
- [ ] **Implement concept of world.** Dimensions …
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The InventoryManager needs to have knowledge of when an inventory is active (i.e. open on the screen) so that it will be able to raise an event to signify these changes. It is not necessary to add eve…
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This suggestion was already mentioned before but I will try to make it solid.
We are currently lacking an easy way to transfer many stacks between storages. I am proposing to add Shift- and Ctrl- m…
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If you have items collected from the gauntlet in your inventory and start a new run, the plugin instantly counts them towards loss, as all the items appear to be "deleted" when entering the challenge.…
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Most issues were fixed by https://github.com/ViaVersion/ViaBackwards/commit/30a3a4fb89c01cd3237a9f16fcb8ce226ac3b85a and going beyond would require emulating/copy-pasting a whole lot of Vanilla invent…