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We met some problems when changing from objective-c to c++.
### Problem in OOP
A bad sample is [CCPhysicsSprite.cpp](https://github.com/cocos2d/cocos2d-x/blob/master/extensions/physics_nodes/CCPhysi…
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The GitHub Wiki is proving woefully inadequate for our documentation needs. I think that we should switch to automatically generating our documentation with something like JSdoc, keeping the wiki for …
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If you ever got curious.
JOSS reviewers data from [the public list](https://docs.google.com/spreadsheets/d/1PAPRJ63yq9aPC1COLjaQp8mHmEq3rZUzwUYxTulyu78/edit#gid=856801822).
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*** The 20 most "b…
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I'll be adapting OpenChemLib for JavaScript/SwingJS. It's all working there, as discussed in issue #83, with the exception of modal dialogs. I have those working as well, but it requires some addition…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Physics Sandbox: A physics simulation …
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We need a wireframe.
What the loading page looks like, what the in-game (playing) looks like, and what other sections within the game may look like. This should be Pilots as it is his vision.
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```
If the object tag is created in javascript the onload function doesn't get
called until a plugin function is called (which you don't know is safe --
because the onload function hasn't been calle…
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Well, it's not exactly an issue, but it would be great to have a build for WebGL. It seems that it has already been done with pevious version of bullet, using Emscripten.
Regards
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Currently the C++ implementation of flow is buggy. It currently is its own little mini-segment of a physics engine. It should be refined and fixed, but is it easier to try and fix the current implemen…