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When there are two identical language packs in ~/.draft/packs (now possible with #307), we should properly handle and resolve which pack should be used.
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Deepin v20 beta update 6/30/2020 received many good improvements. I wonder why the language packs are not updated?
The idea of the beta version is to test all parts before the official version is r…
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Am I missing something or is there no direct support to install a specific language file with the firefoxWrapper? The _firefox-bin_ variant seems to support this already.
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Instead of bundling the language packs with the core installer, we should make the language packs available separately so that we can publish updates and whole new languages without republishing the c…
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Hi there, i just want to know, which language packages are available. because i want to test the game, but in Spanish. and i don't have idea if the game support translations. because the gameplay for …
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Although I can read English, but the mother tongue environment is comfortable and convenient, if you can, I will help translate Chinese (Simplified) part. I hope this proposal can be accepted, thank y…
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@horus68 has requested that we move the site he built with help about Language Packs and translations, into our Docs site here.
The content is to be found at
https://sites.google.com/site/translat…
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We're trying to reference a private CodeQL pack when running `init`. When this runs in Github actions, we get `HttpError: Not Found`.
```
name: "SAST Scans"
on:
push:
branches: ["maste…
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**Description of the issue**
A fresh download of the CodeQL bundle shows errors when running:
```
./codeql resolve qlpacks
```
The errors shown seems to be false positives because they all se…
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This project does not support language packs and that's the source of the problem. We've changed some translation so the original Firefox language packs wont work, and it fact they may break a browser…