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34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UN…
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The discount didn't seem to apply
![Lethal_Company_YsB7h8S0xK](https://github.com/EvaisaDev/LethalThings/assets/2222368/2f37b977-a4d6-4be4-80c6-f54461636344)
![Lethal_Company_Sok8F1twDz](https://g…
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Original requested by Diane Inglis (issue #180)
presence of lethality in invertebrate host
absence of lethality in invertebrate host
altered lethality in invertebrate host
increased lethality in…
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As it states in the title, undead players take damage from poison despite the mob variants not doing so. This can also straight up kill them, which no other mob under the effects of poison has happen…
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Saving data doesn't work on a new save file with the LCBetterSaves mod. Reloading the save file makes saving work again.
When creating a new save file, the LCBetterSaves mod makes `GameNetworkManag…
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Hi any chance you could look at adding outputs when using teknoparrot please? It wont hook, only when using the standalone version. Thanks
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**Why do you need this feature?**
because it would make cloudy copter more dangerous because i feel like Cloudy Copter's normal lethal touch modifier wasn't dangerous enough.
**Describe the feat…
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Pretty much what the title says. Would be great to have an actual viewmodel for this, rather than the vanilla hands. If I use the generate viewmodels by default feature, the arms have holes in the mes…