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Unity 2017.4.3f1, SabreCSG 1.7.2.
I created a new scene and created a cube with the UnityEdtior tool to give the SabreCSG default material;
![e da grrj0 hki18 xmib](https://user-images.githubuse…
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When is 2018.1 compatibility coming? There's a certain issue in unity 2017 android versions that forces me to use 2018.1
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First of all: thanks, this is a great tool :)
Scond: I added the same lightprobe group to the Light and Dark scenes (without geometry) and disabled it in the geometry scene. For some reason my ligh…
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When trying to capture multiple small parts of a frame into separate .rdc files (e.g. when generating lightprobes), RenderDoc::OpenWriteSerialiser() may generate the same temp filename for multiple ca…
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On http://www.ospray.org/demos.html San-Miguel demo refers to lightProbes/12_monument_valley.pfm which isn't in all_probes.tar.gz mentioned in http://www.pauldebevec.com/Probes/
Please replace the …
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I have tried to install Unity 5.3 with the newest SteamVR Plugin to debug my feature for this project, but all I get are compile errors from the plugin. Lightprobes not found etc.
I suggest to move t…
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Initial thoughts on the matter: simplest resolution for cheap reflection probes, would likely be a combination of
https://github.com/GarageGames/Torque3D/pull/768
in conjunction with a form of redi…
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There is only HardShadowMap.
As a method of GI, that's needs more natural shadow.
Cheers.
iY0Yi updated
11 years ago
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Entity collector is now working but needs some testing against the flash version....
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The 4.0 docs for away3d.materials.methods.HardShadowMapMethod indicate that it takes a LightBase in its constructor. However, using it with a non-directional light such as a PointLight does not creat…