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Azaezel
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Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
MIT License
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oops forgot poor skylight shader
#29
rextimmy
closed
6 years ago
0
reflection probe updates
#28
rextimmy
closed
6 years ago
0
Linux Compilation Failure
#27
BearHeathen
closed
5 years ago
0
renderPrePassMgr
#26
ghost
closed
5 years ago
3
No need to check query anymore. Perfomance fix for opengl
#25
ghost
closed
8 years ago
0
Glow buffer fix on OpenGL. Caused by a wrong target size. (probably i…
#24
ghost
closed
8 years ago
1
Lag when moving the camera
#23
gav2
closed
5 years ago
0
Update turbulence.cs
#22
ghost
closed
9 years ago
0
PBR-cubemap refenencing requirenemnts breaking instancing
#21
Azaezel
closed
5 years ago
0
PBR-environment map mips
#20
Azaezel
closed
9 years ago
1
PBR-cubemaps and forward lit materials
#19
Azaezel
closed
9 years ago
0
PBR-Fresnel
#18
Azaezel
closed
5 years ago
0
PBR-roughness
#17
Azaezel
closed
9 years ago
0
fix systematic crash on OpenGL for wrong sampler binding
#16
ghost
closed
9 years ago
0
Update renderPrePassMgr.cpp
#15
ghost
closed
9 years ago
0
Development 3.6
#14
ghost
closed
9 years ago
0
merge from development
#13
ghost
closed
9 years ago
0
mipmap review, DX
#12
Azaezel
closed
9 years ago
1
Image Based Global Illumination
#11
LuisAntonRebollo
closed
9 years ago
0
Opengl bugs in T3D stocks
#10
LuisAntonRebollo
closed
5 years ago
0
Reflection Probes
#9
Azaezel
closed
9 years ago
3
linear review
#8
Azaezel
closed
9 years ago
1
alphatest decals show green in opengl
#7
Azaezel
closed
9 years ago
2
editor backgrounds blacked out
#6
Azaezel
closed
8 years ago
2
clearing the diffuse map to null, with no specular value corrupts materials
#5
Azaezel
closed
9 years ago
3
ReflectCubeFeat review
#4
Azaezel
closed
9 years ago
2
deferred_complete porting issue: lighting
#3
Azaezel
closed
9 years ago
1
deferred_complete and ds_ogl: address lightmapping bindings
#2
Azaezel
closed
9 years ago
2
ribbons are not rendered correctly.
#1
ghost
closed
9 years ago
6