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Could anyone help me figure out the best way to make a driver?
When creating a driver for DIY controller that would allow locomotion (treadmill or walk-in-place style), am I limited to just providing…
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When using a controller with joysticks, the specific gestures related to joysticks will conflict with the physical controller joysticks causing erratic behavior. I'd like to be able to disable only th…
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Awkward dependencies:
- coiling - seg_worm.feature_helpers.posture.getCoils - requires
worm.locomotion.velocity.midbody.speed
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I imagine adding full touch support would be probably impossible but being able to use touch not only as a 'gamepad' but to separate head tracking and movement would be a great move.
In Onwards you…
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### Describe the bug?
The collider for interaction, e.g. a touch button is delayed a frame behind the user while in a physical locomotion. This issue does not occur in noclip.
This issue initially…
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Requested by Blaze (BlazZze#1784)- a mechanism to set the "use head direction for movement" setting on a per-locomotion module basis.
In particular- they specified:
>Is it possible to have the opt…
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## Is your tweak request related to a problem? Please describe.
Quest 2 Touch controllers
With no tooltip equipped, left and right on my offhand's joystick will strafe in it's respective directi…
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Great port! Is it possible to add a teleport-like locomotion? Thanks for all the work put into this!
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### Is your feature request related to a problem? Please describe.
I love using the teleport locomotion, it's the one that gives me the least amount of motion sickness but sometimes it can be frust…
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### Describe the bug?
Whenever using the grab world locomotion pushing the thumbstick forward to enter "world grabbing" mode the user is moved forwards ever so slightly. This makes it difficult to us…