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Wanted to make a feature request to be able to save your Preview 2d and 3d configuration settings such that whenever you open material Maker, It uses those settings going forward, maybe also a use def…
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**Material Maker version:** 0.94a1
**OS/device including version:**
* 64bit Manjaro Linux, kernel 5.7.19
* nVidia GTX 1650 Super graphics card, driver 455.45.01
**Issue description:**
Th…
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**Material Maker version:**
0.92, a spicy 0.93 version
**OS/device including version:**
Windows 10 (Build 18363)
Intel Core i5-3470
NVIDIA GeForce GTX 1060 3GB VRAM
24GB RAM
(Drawing …
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**Material Maker version:**
0f3f520f0dca00a94e919e4e76cc5cda48fae8d2
**OS/device including version:**
Linux 5.18.10-arch1-1
**Issue description:**
The Load Material From Websi…
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### Tested versions
v4.2.1.stable.official [b09f793f5]
it also does not wok on v4.1.2
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - GLES3 (Compatibility) - GeForce GT 720M () -…
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There are a couple of simplifications I think that could be made to improve accessing materials. I think if the user wants to access a specific material contained in one of the json files included in …
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My suggestion is an auto potion maker:
U enable the exploit, u choose a potion and it will show on your screen what materials u need.
If u have all the materials u open a brewing station and it mak…
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**Feature/enhancement description:**
When saving a material file, include the 3d preview model type, UV repeats and tessellation settings in the saved file.
(currently every time you load a f…
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Hi, I get this error after installing through AssetLib and running start.tscn :
parse error, the identifier MM_loader isn't declared in current scope
line 100 in start.gd var gen = mm_loader.l…
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**Feature/enhancement description:**
When exporting a png image of a texture, it would be awesome if the save file dialogue box auto-filled in the name of the working ptex file and resolution i…