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## Issue: Implement Unreal Engine Functionalities
**Description**:
Unreal Engine functionalities to elevate gameplay mechanics, thereby enriching player experience and engagement. The focus will …
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This issue is specifically for mechanics/items that cause issues *from a lack of understanding*, mechanics/items that result in issues from *nefarious intent* (ie: welderbombs) should be tracked in th…
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# Abstract
What would you like to do? Describe your project/idea in a few sentences.
**Please, be short and concise here! Brevity is key.**
GameFi Community-oriented on-chain platform on NEO, where …
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
Th…
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This issue is specifically for mechanics/items that cause issues *when used by a nefarious player*, mechanics/items that result in issues from lack of player understanding (ie: singuloose) should be t…
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There are currently a few more stage-specific spawns that arent in the mod yet, such as:
A 25% chance to randomly spawn a large chest with no price scaling or a scrapper like on verdant falls
A 33% …
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Documenting issues faced in the class will be helpful for future reference.
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Current state:
robotController = robotModel.cast(RobotController, args)
Wish:
robotController = RobotController(robotModel, args..)
the would require to override the `__init__` to accept another…
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As a **player** I can **quickly see the value of my cards** so that **I can determine whether to hit or stand**
### **Acceptance Criteria:**
* Display:
- Value of Players cards:
- Value of Dealers ca…
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The Japanese guidebook is a comprehensive guide to Legend of Dragoon. It is over 400 pages in length with multiple sections, including a walkthrough of ~300 pages, a section devoted to game mechanics,…