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tools and weapons are not damaged by hitting mobs of mobs_redo
pxsxs updated
3 years ago
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Nether (https://github.com/Treer/nether)
Nether mobs (https://github.com/rael5/minetest-nether-monsters)
Proposed in https://forum.minetest.net/viewtopic.php?p=377794#p377794
Also living nether?…
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Currently only the map is written out, but we should also add:
* `map_meta.txt`: `chunksize = 1`, `mg_name = singlenode`.
* `world.mt`: creative mode, damage enabled.
* `env_meta.txt`: game t…
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Comment was made in reply to #273 ; decided to start it on its own:
Huhhila
If you want to start discussing about stuff to make game safer... crafting recipe: lava block, level 0 tool, mob prote…
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When a block is loaded into the database, shouldn't minetest then ignore those blocks for on_generated() callbacks? it is confusing because on_generated() operates on a chunk which is 5x5x5 blocks but…
ghost updated
8 years ago
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The mod is mining only one block.
minetest 5.6.1 with mineclone2
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minetestserver 0.4.9-257-gf70e055
ERROR: An unhandled exception occurred: ...minetest/worlds/zenoworld/worldmods/markers/init.lua:339: attempt to index field '?' (a nil value)
stack traceback:
...min…
Zeno- updated
9 years ago
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Found that problem on John Smith Legacy Modded
Water and lava in this special format work and display fine, but diamond lump and gold lump are not (they were probably animated in original).
DL: http:…
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See if there is someway to make animated glow (fading in & out, or waves of light which is preferable for certain ones like fire) for augments, of various colors (related to #34 #35 #36).
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There should be painful things to stumble into in the dark.