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This is a huge issue. I personally would love to see this happen, but it's unlikely to happen until after Kid Defense and Cthulhu are shipped unless someone else wants to jump on this and help get thi…
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I've downloaded the code and compiled it. I then reference the two assemblies in the bin directory.
I'm running on Raspberry Pi. When I try to load the video file I get this error:
```
System…
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Even after adding every single DLL from the latest release of Nuclex Framework on CodePlex archive, as well as a port of NuclearWinter for MonoGame, multiple types fail to be identified in Visual Stud…
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Its a MonoGame Bug but i would like to see this lib fix it!
https://github.com/MonoGame/MonoGame/issues/7065
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I have a exception KeyNotFoundException when i using a special character like "é" or "è". I have set the spritefont end character region to 383. Monogame displays them however by modifying the spritef…
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From the forums: http://community.monogame.net/t/soundeffect-panning-does-not-split-properly/11092
The docs say that the pan value of `SoundEffect.Play` ranges from -1.0f to 1.0f, but audio i…
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Hi.
I see that Blotch3d has an example with WPF, but it shows in a new window,
I want to know how to Intergrad Blotch3d as a view control on Winform or WPF and use Winform/ wpf control to handle …
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Fix the build server to build the samples `develop` branch just like we do the main MonoGame project.
The first issue is how to make the existing projects build against a development build of MonoGam…
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Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: …