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Add some sort of progression associated with level. Have monsters with more health the further you go. Add some sort of objective or money thing.
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Hi,
When the second monkey appears in the quest, the health bar display will start to have issues. The health and parts health for the second monkey will not display correctly. Then, once the first…
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Some balancing is recommended, as there's currently a strategy that will appear to indefinitely win:
function pick_card() {
if (player.turns % 6 == 0 && player.turns != 0) {
car…
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We need to determine how much damage we want spells to deal so when designing the spells they are scaled correctly.
Basically should characters and monsters have a high hp or low hp?
Will they …
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Levelz, 1.19.2, V 1.4.4
Situation: Originally health was set to 6 (as default) but was showing up as 20 likely because another mod that adds health points via trinket slots kept it at 20hp (as Minecr…
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Under combat
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This is a feature our group used extensively in GHHelper. The "don't track standees" option would apply only to the device on which it was set, whereas here it looks like it affects all devices conne…
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(500 words or less)
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A button that allows a user to return to a previous state. This could be either:
- just on the monster health tracker (where it is probably most important)
- site-wide
To keep it simple (and to k…
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### Describe the bug
When adding damage to a monster the 'defeated' button lights up when the maximum damage is reached on the monster. But if you then lower the damage to a value below its max…