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Thinking about how to test multi-parameterization parts of the code (i.e., where there are a number of different options), I'm coming to feel that we should try to cover most or all of the options via…
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## Motivation
https://github.com/sail-sg/envpool/pull/107#issuecomment-1123914969
## Solution
Init thought:
Add method `render` or `off_screen_render` in both mujoco_env.h
- [ ] dmc `OffS…
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The import of references from classic files into the DB should just focus on the file parsing details and be decoupled from the individual reference format.
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Dear @patrick-kidger,
this project is awesome, thank you very much for it!!
I am currently developing a fitting library for binned likelihood fits ([`dilax`](https://github.com/pfackeldey/dilax/…
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1) Starting with the Stride "Terrain" sample.
2) Added a vehicle model fbx file.
3) Used Add Physics asset / convex hull to create collider
4) Used this collider with a rigid body, works fine.
5) …
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Godot 4.2beta1
Windows 10
I'm not sure what exactly is need to test this but here is a video of the problem (let me know if you need more info) (There is also some collision weirdness that I'm not s…
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I'm designing a 3072-channel data acquisition system for X-ray diagnostics of thermonuclear reactors (ITER and similar).
The DAQ will acquire signals from Gas Electron Multiplier.
We plan to use Zyn…
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In survival with lots of asteroids, also in mining... the debugger prints these lines, then the game crashes.
![image](https://user-images.githubusercontent.com/1604569/105210734-b9a1de00-5b4b-11eb-8…
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**Description**
- Multi-jump sometimes errors out when jumping against the side of a wall.
- Error started after I introduced friction to the physics system.
**Error**
```IndexOutOfRangeExceptio…
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@Mateasek was interested in setting up multi-ray beam attenuators instead of the default single ray attenuator. This type of functionality should be fairly easy to implement and is important for machi…