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Hello, everyone. I am currently investigate how to simulate a robot skin module in isaac lab. The robot skin module is consist of multi small contact sensor cell and connected with each other to becom…
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## Description
NERSC perlmutter build script(s) needs updating for boost. The e4s 23.05 was [EOL on 9/30](https://docs.nersc.gov/applications/e4s/#e4s-support-timeline).
Cmake finds boost 1.66 in …
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When computing fidelities/contrasts, there is a step where we map the states of the computational basis (e.g. '10010101') back to integers using
```
index_state = int(comp_state, 2)
```
However…
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1) Starting with the Stride "Terrain" sample.
2) Added a vehicle model fbx file.
3) Used Add Physics asset / convex hull to create collider
4) Used this collider with a rigid body, works fine.
5) …
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**Describe the bug**
When importing an .fbx mesh with front axis conventions that differ from the native O3DE conventions (being 'Z up, -Y front', aka 'Z up, +Y forward'), the resulting mesh is incor…
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_The following is drafted by @DanLi-BU with light edits by @sunt05_
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OK, now at least I think I can elaborate my questions clearly. Here they are:
1. in `wrfinput_d04` ([attached](https://…
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**Background**
Ships and water are a bit lame.
- Ships are over-powered (OP) with ~infinity capacity per tile, and no physics.
- At the same time, ships and water are nerfed. Building routes …
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## Motivation
https://github.com/sail-sg/envpool/pull/107#issuecomment-1123914969
## Solution
Init thought:
Add method `render` or `off_screen_render` in both mujoco_env.h
- [ ] dmc `OffS…
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# URL
- https://arxiv.org/abs/2310.06117
# Affiliations
- Huaixiu Steven Zheng, N/A
- Swaroop Mishra, N/A
- Xinyun Chen, N/A
- Heng-Tze Cheng, N/A
- Ed H. Chi, N/A
- Quoc V Le, N/A
- Den…
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- [x] Raytracing, raycasting and rasterization?
- [ ] Meshing & isosurface extraction?
- [ ] Culling & visibility?
- [ ] Lighting? (baked & realtime?)
- [ ] Storage?
- [x] Chunks?
- [ ] Octrees?…