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**Describe the bug**
Opening cloned project whist using Unity 2021.2.1f1 crashes the clone project instantly.
**To Reproduce**
Steps to reproduce the behavior:
1. Create project in 2021.2.1f1
2…
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![startHost](https://user-images.githubusercontent.com/21058038/154828898-88aacad6-7d65-40b4-b46f-f1902b9ecac3.png)
![Discovery Servers](https://user-images.githubusercontent.com/21058038/154828929-f…
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https://github.com/Unity-Technologies/multiplayer-community-contributions/blob/095d1c78b77f405b44c9ff4ae20c3a01f6d3cddc/com.community.netcode.extensions/Runtime/NetworkDictionary/NetworkDictionary.cs#…
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Hello guys, I am developing a project using LAN synchronization, I encountered a problem when I do it again, two player information synchronization I have done, but there are other objects in my scene…
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I am having issues running this specific command:
netcode-patch --no-overwrite ".\Template\bin\Template.dll" "deps"
[21:11:29 INF] Initializing NetcodePatcher v4.2.0+ad7150341ed4871f094b22bfb99ad0c8…
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Unity 2021.3.25f1, macOS Ventura 13.4, Xcode 14.3.1, iOS 16.5.
Netcode for GameObjects 1.4.0 + com.community.netcode.extensions from [main](https://github.com/Unity-Technologies/multiplayer-community…
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Hello guys, I am developing a project using LAN synchronization, I encountered a problem when I do it again, two player information synchronization I have done, but there are other objects in my scene…
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This is a long shot and I'm assuming/guessing things based on what I have researched.
I also know I'm pushing the limits here - but hey somebody have to do it :)
# Background
The background for t…
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**Feedback**
The client sever connection approval seems unstable. Since connecting without it is nearly always possible. But trying to connect with the connection approval enabled seems to be a probl…
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### Description
A clear and concise description of what the bug is.
User1 makes a server and is the host. When User2 joins the server using the room code, this error appears:
[Netcode] Receiv…