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### Describe the issue
Hi,
I am using BlenderProc to simulate the drop of 2000+ objects onto a flat surface, with a camera located above the flat surface. The objects are approximately a rectangul…
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### Godot version
4.0-beta1_mono_win64
### System information
Windows 10
### Issue description
SubViewport displays none of its children objects in the 3D window of the editor if it has…
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We need a simple move() function to move our objects around in 3D space, such as lines, arcs, entire sketches and finally 3D objects.
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It was inquired whether we could enable downloading 3D Reference Objects as STL files for 3D printing. Alternatively, we could add documentation on how to convert GLB files to STL files. We could reco…
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Currently, 3D-FRONT contains 18,797 rooms diversely furnished by 3D objects, far surpassing all publicly available scene datasets. In addition, the 7,302 furniture objects all come with high-quality t…
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Hello,
Thank you for sharing your code, it's great work.
I want to test your code on my datasets. Maximum range of my point clouds is around 1.2m and FoV of my sensor is about 70 degree. I want to…
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Try to get sprite animations to work with mesh renderer on 3d quads.
If that doesn't work, try making a 2d obect and rotate it towards the camera every update.
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### Description
In the 3D view roads on bridges and tunnels are rendered following the terrain shape, not their actual shape.
This is the Ponc Viaduc https://wikiless.northboot.xyz/wiki/Passerel…
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Something like a 3D preview would be insanely helpful in this tool. An example of this can be found in MC Texture Studio:
![](https://a.fsdn.com/con/app/proj/minecrafttexturestudio/screenshots/textur…
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Hello,
your repo is really useful, and I'm finding it the best way for learning about pure assembly development on the PSX. I was able to modify the code part of some examples to do a bit of practice…