-
- [x] I have read the [FAQ](https://github.com/Genymobile/scrcpy/blob/master/FAQ.md).
- [x] I have searched in existing [issues](https://github.com/Genymobile/scrcpy/issues).
**Environment**
-…
-
I have glb files I'm trying to load through a URL or Streaming assets both ways work on windows and on the Unity editor problem is on the oculus build the oculus tries loading it then destroys both th…
-
Hi there.
To clarify, I'm on a gaming laptop with a Nvidia GeForce 1050, an Intel Core i5 Processor, and 8gb of ram.
I have tested VR on this computer through The Lab and it works great.
My headset…
-
**Your Godot version:**
3.2.3-stable
Deploying on the Android-based Oculus Quest
**Issue description:**
Trying to get the High level multiplayer API to operate on the Quest is challenging owing …
-
I'm using Godot 3.4 on Windows 10 with Oculus Quest 2 connected via Air Link.
The Air Link creates a separate audio device for the HMD: Oculus Virtual Audio Device. All of the games using Oculus S…
-
I've done some research, and unfortunately found nothing really ground-breaking. Oculus still seems to be the best choice, but here's probably the TOP 3 that I think we should consider:
**1. Ocu…
-
### Original issue opened by:
@akash14darshan
___
## Describe the bug
When I enable the "OculusXR Feature" in OpenXR Feature Groups (to enable Quest specific things like Passthrough, OVRInput, et…
-
### Package version
3.1.0-exp.3
### Environment
```markdown
* OS: Oculus Quest 2 Android
* Unity version: 2020.3.11f1
* Graphics API: OpenGLES 2
* Browser: Google Chrome (on Windows 10 Di…
-
I am getting this issue when trying to open the demo project:
`ARVRServer.find_interface("OpenXR")` also return null, but I guess it is due to the issue with GDNative plugin.
The issue appea…
-
Hello, I'm having trouble opening portal 2 in VR and it only displays it as a separate window. I have already disabled theatre mode, and I have tried opening SteamVR first before playing the game.
…