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we need to figure out how to use this. A demo was suggested.
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I have some trouble understanding the gumble-openal package. What is it for? From reading the code, it seems to be used to play audio frames into mumble, is that correct?
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As of the latest commit, if you initialize a SoundEffect with loop points in projects with OpenAL-based audio (specifically WindowsGL, I can't really test it with other systems), the loop points are s…
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```
warning: unresolved symbol: alcCaptureSamples
warning: unresolved symbol: alGetFloat
warning: unresolved symbol: alcCaptureStart
warning: unresolved symbol: alcCaptureStop
```
Emscripten links in…
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While trying to use tiny-game-engine in a more lightweight terrain generator I discovered that it is not possible to use tiny-game-engine without also separately linking against OpenAL, even if sound …
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### Expected behavior
Gracefully select driver
### Actual behavior
Crash/Assert
### Steps to reproduce the behavior
1. Launch a game
2. Options->Audio->Configure->Advanced
3. Select OpenAL…
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### What feature do you want to get added on the **base** engine?
It'd probably be nice if we could have a way of switching between sound devices like my laptop's speakers to the bluetooth headphones…
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Hello kCat,
Are there any plans to use the full AmbiSonics 3rd order (16 speakers max) with OpenAl-Soft in a way that I can directly route 16
channels from the internal decoder to discrete outp…
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I read on the Mumble wiki about [HRTF](https://wiki.mumble.info/wiki/Projects#HRTF) and I wonder if the implementation of an OpenAL Soft backend has ever been considered. OpenAL Soft can process HRTF…
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**Is your feature request related to a problem? Please describe.**
The current issue with Linux builds of the launcher is that only 2 distros are currently supported (and also you can't start on Arm …