-
I have a little problem that started a few days ago and I don't understand why
The order I do is this
openFPGA/All/Gameboy Advance/Run
and then I select the game (with GBA extension) and instead of…
-
As i used the command of `write_fabric_spice --file ./SPICE --verbose` to generate spice netlist, the OpenFPGA didn't raise any error. Just like what i expected, transistor.sp was correct, but muxes.s…
-
It would be nice if long file names scrolled (maybe after a second or two?), especially useful to distinguish various versions of the same game.
I suppose this would be a feature request, and I'm a…
-
> **Describe the bug**
> I've created a fabric with the [register_chain](https://github.com/lnis-uofu/OpenFPGA/tree/master/openfpga_flow/tasks/fpga_verilog/fabric_chain/register_chain/config) task an…
-
Can openfpga run benchmarks with special flip-flops as shown below
```
always @(posedge clk or negedge resetb) begin
if(~resetb) begin
Q
-
> **Describe the bug**
As my architecture file had the following content, especially the short type switch named adder_chain_wire, i needed to bind the switch to physical circuit. However, to my …
-
I noticed some graphical issues the other day when playing Magical Drop two player mode. Also Gameboy consoles aren't able to host games, only the Analogue Pocket. Selecting "Two Players" on the main …
-
Hey and thanks for this port. It really brings back childhood memories.
I played Commander Keen 4 GBA port on Analogue Pocket via OpenFPGA interface and I noticed several glitches or divergences fr…
-
Hey,
I love playing retro randomizer games on the Analogue Pocket. But is there a way to implement autotracking for items, locations, etc.? I usually play via the docking station and autotracking is…
-
we hope to implement adder using the hard adder instead of luts, however , the packer rise an error.
#### Expected Behaviour
our adder should be packed without any error
#### Current Behaviou…