-
Looks like this is related to issue #18, not fixed in 1.0.4 though.
**Describe the bug**
Likely a corner case, but I'm running runelite inside a Windows 10 virtual machine on Macbook pro intel bas…
-
This is a bit preemptive, but I figure it'll be good to have somewhere to discuss the hardware renderer we'll need at some point in the future.
My take on the options:
1) Full Translation- similar…
ssk97 updated
5 years ago
-
I have some questions about the MTLCommandEncoder type.
In the BasicOperation , all the operations like Color processing , Blend use the MTLRenderCommandEncoder to process the image and pass to next …
-
## Bevy version
0.10.0
## \[Optional\] Relevant system information
```ignore
INFO bevy_render::renderer: AdapterInfo { name: "AMD Radeon Graphics (renoir, LLVM 15.0.7, DRM 3.49, 6.2.2-arch1-…
-
Just wondering if there will be support for custom kernels.
-
wonderful work!Why do you use WEBGL not OpenGL? I think OpenGL may be faster.
-
### Describe the project you are working on
I'm working on a 2D game with lots of procedural generation and data-driven visual effects. Being able to efficiently pass arrays and struct data to shad…
2fd5 updated
5 months ago
-
### Describe the project you are working on
A 2D Visual Novel game, features lots of advanced shading techniques such as anime-style composition
### Describe the problem or limitation you are ha…
saki7 updated
8 months ago
-
# The Shader Permutation Problem - Part 2: How Do We Fix It?
[https://therealmjp.github.io/posts/shader-permutations-part2/](https://therealmjp.github.io/posts/shader-permutations-part2/)
-
Hello.
I am having trouble building Equalizer on Linux and Mac. I followed the simple commands provided:
```
git clone --recursive https://github.com/Eyescale/Equalizer.git
mkdir Equalizer/build
…