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TheRealMJP
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TheRealMJP.github.io
Backing repo for my blog
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Jamming to the oldies
#15
utterances-bot
opened
3 months ago
1
Shader Printf in HLSL and DX12
#14
utterances-bot
opened
6 months ago
6
SG Series Part 4: Specular Lighting From an SG Light Source
#13
utterances-bot
opened
9 months ago
2
The Shader Permutation Problem - Part 1: How Did We Get Here?
#12
utterances-bot
opened
11 months ago
1
GPU Memory Pools in D3D12
#11
utterances-bot
opened
1 year ago
6
The Shader Permutation Problem - Part 2: How Do We Fix It?
#10
utterances-bot
opened
2 years ago
9
Breaking Down Barriers - Part 2: Synchronizing GPU Threads
#9
utterances-bot
opened
2 years ago
1
A Quick Overview of MSAA
#8
utterances-bot
opened
3 years ago
1
Approximating Subsurface Scattering With Spherical Gaussians
#7
utterances-bot
opened
3 years ago
2
Radiosity, DX11 Style
#6
utterances-bot
opened
3 years ago
2
Upcoming Series on Signal Processing and MSAA
#5
utterances-bot
opened
3 years ago
1
An Introduction To Real-Time Subsurface Scattering
#4
utterances-bot
opened
4 years ago
2
Half The Precision, Twice The Fun: Working With FP16 In HLSL
#3
utterances-bot
opened
4 years ago
12
Hello, Hugo
#2
utterances-bot
opened
4 years ago
8
Test Blog Post
#1
utterances-bot
closed
4 years ago
5