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I'm trying to bind an overlay to a user's hand. For this I'm using the following code:
```py
overlay.setOverlayTransformTrackedDeviceRelative(
handle,
openvr.c_ulong(leftHandId),
openvr.H…
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I've done testing with both openVR, and oculus software between vive and rift hardware. It looks like there is a 35 degree rotational offset between controller orientation, and some positional offset.…
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I recently started testing for rift support, sometimes the rift controllers are identified as one device, and at other times they get identified as a different rift device. The issue this creates is t…
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I am working on something that is similar to what SteamVR‘s VR view does. Inspecting vr images. I managed to combine an Virtual display device with a null HMD device and I am able to get both eyes ima…
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Hi, I can't seem to get NewtonVR to work.
I've tried installing it on Unity 2017.1.1f1 and 2018.10b11.
I've tried using the Oculus VR player and OpenVR without success.
[NewtonVR] Version : 1.4 Fou…
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DXVK 2.3, the GPU's driver is the most recent. Runs normally, until it suddenly crashes for no reason. No error, no freezes, just closes as fast as an Alt + F4.
### Software information
Borderland…
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I am using SteamVR 2.0 plugin in my Unity game and currently can only access 16 tracked device. We are using many trackers and basestations here and have quickly exceeded the number of available devic…
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I know how to solve this problem in Unity or UE.
But now I'm told I can only do it in openvr.
And no way to change graphics, no way to use position offset.
Have any variable or function to disable …
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*[Mostly taken from this comment.](https://github.com/matzman666/OpenVR-InputEmulator/pull/130#issuecomment-446765108)*
While we have working fixes such as [my comment](https://github.com/matzman66…
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I'm building an application based on openvr.h. In the application I need to exit the whole steamVR app. I found here [473](https://github.com/ValveSoftware/openvr/issues/473) how to do it:
```
vr:…