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Hi, I need to implement simple path finding for voxel terrain to be able to go anywhere (even not generated parts).
The navmesh solution is too complex for my poor brain (even though I see people use…
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### Describe the project you are working on
Any games using navmeshes.
### Describe the problem or limitation you are having in your project
Currently if you use the navmesh to calculate a pa…
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I am using a basic CreateReactApp installation, added all the dependencies including the support for typescript, the code doesn't generate any error, but the canvas is completely white.
In the develo…
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Is it possible to make a tile in the matrix walkable (beside 0), without using setWalkableAt? I´m using the same matrix for pathfinding and building a tilemap and I need more than one field to be alw…
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![image](https://user-images.githubusercontent.com/3664822/152466418-9feb6c9c-0551-4418-93a9-0c70507678ea.png)
Players can drag their movement around to get an idea of what the layout is under the fo…
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If you have a look at the [Lejos API](http://www.lejos.org/ev3/docs/), you'll see a bunch of `lejos.hardware` packages that provide very similar functionality to the ev3dev API. But there are also a …
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Hello,
Nice code!
I am wondering if it's possible to connect to points.
Like here: http://www.pacman1.net/ from the middle left to the middle right.
Thanks in advance,
Chris Pappas.
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Reading over boat_controller_node.py, I noticed that you synchronized multiple subscribers with a lock. The ROS way of doing this is to use message_filters.TimeSynchronizer: https://answers.ros.org/qu…
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### Description of the feature
A system for pathfinding between two points. It would need:
- [ ] The option to follow walls
- [ ] How many units it should travel before turning
- [ ] How many un…