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Following the wiki steps, I wrote a Demo.
After one-click deployment to Oculus Quest2 through the editor, the Oculus Link was stuck and did not deploy successfully.
(Three loading dots on the Oculus…
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I made a map with walls that contains customData with track id
for example:
if(v3) {
for(var i = 0; i < difficulty.obstacles.length; i++) {
difficulty.obstacles[i].custom…
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Greetings! First I wanted to say thank you for this excellent set of mods. Progressive has helped breathe new life into the game for us, and we've really enjoyed the challenges and unique gameplay it …
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The shaders dont work on URP or am I missing something?
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Getting these errors when I build:
```
ERROR: get_language_code: Invalid locale 'C'.
At: core/translation.cpp:958.
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.
…
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Would there be a way to be able to capture just the game application and not the overlay menus, playspace boundaries, etc?
Some games I'd rather have a totally clean output of just the game.
Just a …
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## Description
Vive XR Elite controllers are no longer tracked in Steam VR, though hand tracking will move the controllers if enabled. When testing Quest 3, it's controllers track as normal on …
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now, my GPU isn't the best at a 1660 super but I have to set everything at performance and the renderer at interlaced for it to only just work and the antialiasing is very low, even though it isn't th…
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Adam Rankin edit:
> Access to camera (stereo camera treated as one image, horizontally side-by-side):
> https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h#L4892
>>1.0.16
>>http…
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### 📝 Is your feature request related to a problem? Please describe
I'm always frustrated when a new update comes out, and for over at least a month, you block it from the general public to try out. …