-
Steps to repro:
- Chase a pedestrian until the pedestrian gets to the end of their path.
- Approach the pedestrian slowly - the car must have a speed > 0
In this scenario, the pedestrian flicks q…
-
Do you try to train model pedestrian detection? how accuracy? I tried to and bad output
-
In vanilla game, pedestrians would generally prefer to use ped bridge or tunnel where available. This was great way from stopping them crossing roads at busy junctions.
However, with TM:PE it seems…
-
CARLA version: 0.9.12
Platform/OS: Ubuntu 20.04
Hello Carla Community,
I have been trying to create some synthetic datasets out of carla and so far its been great.
The bounding boxes for pedestr…
-
Need to check that our pedestrian crossing logic is correct. Triggered by this image - why are there ped crossings on highway roads that don't have pedestrian lanes?
![img](https://user-images.gith…
-
how to achieve pedestrian_detection in LFFD-with-ncnn ? How to modify the LFFD.cpp?
-
```
Animations:
- walking ( 2 versions - clean and crapped on )
- getting crapped on ( reaction )
```
Original issue reported on code.google.com by `Szczepan...@gmail.com` on 30 Aug 2011 at 7:32
-
Dear LGSVL Team,
Appreciate it your TrafficCone Github source code, I could change traffic cone height.
Now I would like to change pedestrian (Bob) height, could you please share the pedestrian …
-
As per #38, the feature to toggle pedestrian crossings would be moved to it's own tool on the toolbar. This is primarily to reduce UI overload on the **Junction Policies** tool, but also to create roo…
-
We are trying to route pedestrian with precise steps, including the road crossings which we mapped for every intersection on a small region. Our government partners and transit operators in the region…