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I'm currently writing a voxel terrain generator (shush), and naturally I'm using perlin noise for that. Your crate has a very nice API, and thanks to its simplicity, converting most of the methods int…
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There is something wrong with my implementation of perlin noise, my sphere got cut into eight parts.
![sceenshot](https://user-images.githubusercontent.com/60193584/74749425-2627a500-5238-11ea-8842-…
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I would really appreciate it, if you where adding Opensimplex noise as module because Perlin noise has some ugly artifacts and Simplex has some patent issues.
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Thread: [Csnd] Wave terrain with simplex noise (enhanced perlin)
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Right now our map is generated exclusively with Unity's built-in Perlin noise. Perlin is pretty slow, compared to other coherent noise algorithms such as Simplex noise, and isn't really extensible.
I…
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I just discovered perlin after seeing a [YT Video](https://www.youtube.com/watch?v=ZI1dmHv3MeM) and found this project. I'm looking for best practices, *how would one extend noise-rs to include Polar…
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I am using three.js to create dynamic geometries using [this tutorial](https://steemit.com/utopian-io/@clayjohn/learning-3d-graphics-with-three-js-or-dynamic-geometry).
I tried replacing the follow…
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I have the following in `map_meta.txt` on my public server (map size: 52GB):
```
seed = 2473794698767688778
```
^^^ I know, I wasn't thinking about integer limits. This was years ago.
```
mg…
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I found this tutorial online https://www.youtube.com/watch?v=bG0uEXV6aHQ for procedurally generating terrain using perlin noise.
To start off, are we going to have to do exactly that, but instead …
ghost updated
6 months ago
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Any chance you might add an (optional) way to get analytical derivatives for the noise result?
Derivatives are handy because they tell you the ”slope” of the noise, which is incredibly useful for u…