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Auburn
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FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
http://auburn.github.io/FastNoiseLite/
MIT License
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Add D port
#147
Castux
opened
2 weeks ago
0
Added PowerShell port
#146
gregoryfmartin
closed
2 weeks ago
8
HLSL results different from FastNoise2 (SIMD) results
#145
Hideman85
closed
2 months ago
5
Add Fortran
#144
jordan4ibanez
closed
2 months ago
9
[SUGGESTION] Add web app mouse ability to see noise value
#143
BoBkiNN
opened
5 months ago
0
Zig implementation
#142
ForeverZer0
closed
1 month ago
2
Cellular Distance gives out-of-range results
#141
ForeverZer0
opened
5 months ago
1
Signed integer overflow _fnlHash2D
#140
Vaxeral
opened
6 months ago
3
Make `FNL::new` and `FNL::with_seed` const
#139
Kyllingene
opened
6 months ago
1
[Rust] Added clone derive for `FastNoiseLite`
#138
DanielDK05
closed
6 months ago
7
`const`ify some of the methods
#137
Kyllingene
opened
6 months ago
4
impl Clone for rust crate
#136
DanielDK05
opened
7 months ago
3
Add go.mod
#134
mpfrancis
closed
8 months ago
4
Version 1.1.1: better documentation, fix "f64" feature flag broken compilation
#133
Keavon
closed
8 months ago
0
2 frequency parameters in web app, but only one exposed in code
#132
istinnstudio
closed
9 months ago
1
&fnlFractalGain should be &fnlDomainWarpFractalGain
#131
Sabrejack
closed
10 months ago
1
Missing Simplex 4d noise from the deprecated repo
#130
ciprianbiris
opened
10 months ago
0
Visible diferences between C++ and GLSL versions! [Domain Warp 3D]
#129
MAGGen-hub
closed
10 months ago
1
Bugs in OpenSimplex2S Noise 2D (GLSL) and Value Cubic Noise 3D (GLSL and HLSL)
#128
MAGGen-hub
closed
10 months ago
0
Bug fixes for OpenSimplex2S Noise 2D (GLSL) and Value Cubic Noise 3D (GLSL and HLSL)
#127
MAGGen-hub
closed
11 months ago
2
Rust - Update README.md to use correct method
#126
SayYoungMan
closed
11 months ago
2
Don't unnecessarily borrow &self as mutable
#125
valadaptive
closed
11 months ago
1
FastNoiseLite.hlsl mixed-up comment Defaults
#124
awardell
closed
9 months ago
2
Testing infrastructure for C# and Rust
#122
Keavon
closed
1 year ago
1
V1.1
#121
Auburn
closed
1 year ago
0
Make Rust version no_std and improve docs
#120
Keavon
closed
1 year ago
2
Set up GitHub Actions to publish to npm/crates.io
#119
Keavon
closed
1 year ago
0
Rust port
#118
Keavon
closed
1 year ago
1
Made cellular jitter constant consistent for all languages
#117
ForeverZer0
closed
1 year ago
1
Added Go implementation
#116
ForeverZer0
closed
1 year ago
7
Inconsistent Cellular Jitter
#115
ForeverZer0
closed
1 year ago
1
Linux .NET Core 3.1 GUI app not running
#114
Dafaque
closed
1 year ago
2
GCC -Waggressive-loop-optimizations Undefined Behavior
#113
weigert
closed
1 year ago
1
WGSL support
#112
coramat
opened
1 year ago
0
Range for perlin noise is -0.5 to 0.5 instead -1 to 1 like simplex noise
#111
RuchirRaj
closed
1 year ago
9
Cellular noise always produces a black texture in the c# version
#110
angelomorgado
closed
1 year ago
3
how to generate 30000x30000 texture on 16Gb RAM machine
#109
wh1t3lord
closed
1 year ago
3
AVG prevents Win Executable Download
#108
MCVenor
closed
1 year ago
2
Gui release in .net 7
#107
Targma
closed
1 year ago
1
PreviewApp faild to build/launch on Ubuntu 22.04
#106
mastir
closed
1 year ago
1
Fix: 'internal error: no storage type for block output'
#105
reveriejake
closed
2 years ago
11
Python Binding
#104
cxgreat2014
opened
2 years ago
0
Fix example code in README.md
#103
arash28134
closed
2 years ago
4
Allow getting of multiple pixels in one call
#102
jez9999
closed
2 years ago
1
Noise Maps as .OSL
#101
BlendCreator
closed
1 year ago
0
Fix example code in Cpp/README.md
#100
arash28134
closed
2 years ago
1
Adding glsl support
#99
dotlogix
closed
2 years ago
2
FastNoiseLite GLSL Proposal
#98
dotlogix
closed
2 years ago
2
Fix example code in Cpp/README.md
#97
arash28134
closed
2 years ago
3
Can't set the domain warp frequency for CSharp
#96
GianSalvadora
closed
2 years ago
1
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