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Are there plans for supporting native compiles of PhysX on Apple Silicon (M1)?
Seems like in theory it shouldn't be too cumbersome, since there is already a `linux-aarch64` configuration as well as…
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### Description of the issue
Crashed when I starting a game. It just happend in a specific game both in Mac and Win platform.
### Reproduction steps
File - Load Game File, then crashed.
### Log fi…
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### Tools
- [x] Level Editor(s):
* Hammer
* [Hammer++ (TF2)](https://ficool2.github.io/HammerPlusPlus-Website/download.html)
- [x] Compiler(s):
* vbsp, vvis, vrad, vbspinfo (Half-Life 2)
- [x…
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I'm using an AMD Radeon R9 Fury Nano graphics card and build panda 3d with win10 and vs2015.
Panda3d and RenderPipeline sources are cloned from github.
my build command is:
thirdparty\win-pytho…
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What is the recommended dependencies for vsgPhysX?
I have cloned the https://github.com/NVIDIA-Omniverse/PhysX and attempted to build it under Kubuntu 22.04 but it's complaining about clang and cla…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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There's quite a few binary files in this repository... prebuilt executables, libraries, textures, etc. I'd imagine the history for those files will get quite large as this repo moves forward. Why no…
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Hi,
in the videos embedded in the docs, I have seen that an app DebugView is used to integrate with the PhysX engine and to present the results. Is the source of this app available? I am interested…
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Hello all,
I have an issue with multithreading CPU collision detection and PhysX 5.1. I want to track contact points between complex geometries (modelled as kinematic bodies) in a simulation applicat…
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### Issue description
Installing git dependencies over ssh often results in errors.
### Steps to replicate
Create a new project in a new folder, and run `pipenv install git+ssh://git@github.…