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Attachments to reference and get through:
- [x] 11986TE-Electrical (2)
- [x] 11986TE-Electrical-Corners (2)
- [x] 11986TE-Electrical te materials - TS POLES
- [x] 11986TE-Electrical te materials -…
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The default overhead wire for locomotion is a bit boring, and depending on what country you're from, it can look out of place. However a function to be able to 1. change the catenary type, and 2. cha…
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The poles do not render properly in the globe. See screenshot below. They used to render properly, but no longer do - these need to get implemented properly / fixed.
![Image](https://user-images.gi…
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**Description of the desired feature:**
The library already contains the function `dipole.magnetic_field()` to calculate the magnetic field of a single dipole, where both the positive and negative po…
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When you generate imposter billboard level of detail and check "include poles", poles get generated but do not work in game.
ghost updated
11 years ago
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We need to collect info on space platforms. Might as well put it here. I think that if we have new cursor module it's mostly okay, but:
- It's possible for rocket silos to be logistic chests of so…
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Should there be a vertex at the poles? If there is a vertex, then the top/bottom faces form a triangle instead of a rectangle. What is it that we need exactly? If every face has to be a rectangle, I g…
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Hi!
I'm playing this mod with the Realistic Electric Train mod (https://mods.factorio.com/mod/Realistic_Electric_Trains_fix_balance_K2) and noticed that the biters attack the new poles.
How would I …
veden updated
10 months ago
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Functions with a pole are not rendered correctly.
Like:
https://xr-graph.now.sh/?function=(pow(2,x)+3)/(pow(2,x+y)-9)&xMin=0&xMax=10&yMin=0&yMax=10
ToDo:
Check in shader after math operation, if resu…
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I made a world that i like but, I want to change where the poles are and where the meridian is so i can make a proper map (from the "map" view) of the world I created.
Can this feature be added? I…