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### Issue description
It happened in Waveform (https://www.tracktion.com/products/waveform-free)
When you press any button in UI which should open a popup menu it opens but immediately closes. If yo…
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I noticed that if I have an application window in which part of the window is on a second display, any in-application menus that are opened, open in the wrong location, on the wrong monitor.
Since …
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When looking for a code snippet in the Code Editor, this is what happens:
https://user-images.githubusercontent.com/6670911/218194450-7971b162-f170-40e5-9c06-39ee78da9602.mp4
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popup menu is harder to read with dark theme.
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Add some features to the menus
- [x] Custom field types, not just text
- [ ] Better styling options
- [x] Separators
- [ ] Maybe submenus
- [ ] Item explanations (popup next to the menu)
These …
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### Godot version
v4.2.dev4.mono.official [549fcce5f]
### System information
MacOS 10.15
### Issue description
I'm using the MenuButton component, which contains a popup menu. I activat…
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After the nice work which allows the launch pad to be run and developed without having to link to the debugger, the css for the menupop which currently lives in the debugger can't be found.
We need…
bomsy updated
7 years ago
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I am trying to use a popup menu of buttons that then directs the user to different widgets depending on what button is pressed. The popup can nicely hide the list of possible actions to minimize clutt…
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⚬ _PROBLEM_: I hate scrolling and I love to see all the available settings at a glance. I also think the UI would be nicer if it was a juuuust a little bit more compact (so that you can see more t…
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A list of actions that can be launched from pressing the bound key.
The user would launch the list (menu) from either an externally launched shortcut, or from a keymap. For example, I press 1 and it …
GL513 updated
2 years ago