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Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
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fwild updated
2 months ago
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Today I had the amazing opportunity to spend 1h with https://github.com/bfierz a professional 3D engine designer.
## Preface
Together we had an overview of the rendering loop and we focused on w…
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### Description
I am trying to get started with Motion Planning Python API by following [the official tutorial](https://moveit.picknik.ai/main/doc/examples/motion_planning_python_api/motion_plannin…
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it's not a bug, I just donlt know how to show it
```
build ‹master*› » ./hybridRenderer
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
Version: 4.6.0 NVIDIA 4…
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In AltTester Desktop > `Screenshot Area` in scene 10 of the SampleScenes game, the Camera view does not follow the mouse moving trajectory when using the `Click/Press` action
## Steps to reproduc…
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### Describe the bug
a select is meant to swap between sets of objects in the scene.
when the code has a comment on the first line of the template, objects are added to the scene, the old ones are n…
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I have implemented dynamic scene loading for `CommandBuffer`, where the whole world must be cleared before scene is loaded
```rust
pub trait SpawnSceneExt {
fn spawn_scene(&mut self, scene: Sce…
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If i change the current project the scene manager shows the old scene media.
Only after a click of the xyz.scene tab refresh that.
And the preview should cleared too in this case.
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Intuitively it feels like doing something like the following video should change the type in the scene.
That is, when a type is selected, you can use the type manager dropdown to change the type i…