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Angelo1211
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
MIT License
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More json
#43
Macmelo25
closed
1 year ago
0
With non-16:9 screen aspect ratios, the lights are no longer properly rendering
#42
Kermalis
opened
2 years ago
1
Occasionally on load, the entire scene is just red or black
#41
Kermalis
opened
2 years ago
1
Non-HDR cubemap textures have defects
#40
Kermalis
opened
2 years ago
0
fix build with gcc11 and add assimp as external dependencies, also ch…
#39
lucasjinreal
closed
2 years ago
1
Hi, very nice work!!! Can u help me this bug?
#38
lucasjinreal
opened
2 years ago
1
Fix build
#37
Kermalis
closed
2 years ago
2
Build failed. Error C2593 on scene.cpp
#36
zapoye
opened
2 years ago
0
clustered-forward-vs-deferred-shading link changed
#35
DolaMay
opened
3 years ago
0
cmake failed
#34
VectorL1990
opened
4 years ago
1
Could not run the release
#33
trsh
closed
4 years ago
20
Is BVH actually implemented or on todo list?
#32
trsh
closed
4 years ago
1
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
#31
zinwalin
closed
4 years ago
1
Crash during shader load.
#30
Elabajaba
closed
5 years ago
7
Write blog post analyzing engine performance.
#29
Angelo1211
closed
4 years ago
1
Add AZDO OpenGL calls
#28
Angelo1211
closed
4 years ago
1
Evaluate how hard it would be to port to linux.
#27
Angelo1211
closed
4 years ago
2
Advanced environment mapping (generation & doom-like assignment)
#26
Angelo1211
closed
4 years ago
1
Reverse Z-Buffer
#25
Angelo1211
closed
4 years ago
1
View frustum culling
#24
Angelo1211
closed
4 years ago
1
Cluster shading optimization via BVH construction.
#23
Angelo1211
closed
4 years ago
1
Build test scenario for many light system.
#22
Angelo1211
closed
4 years ago
1
Particles
#21
Angelo1211
closed
4 years ago
1
Blog post on update #3
#20
Angelo1211
closed
4 years ago
1
Blog post on update #2
#19
Angelo1211
closed
4 years ago
1
Temporal Dithering / AA
#18
Angelo1211
closed
4 years ago
1
Rewrite screen space shaders as compute shaders
#17
Angelo1211
closed
4 years ago
1
Depth of Field
#16
Angelo1211
closed
4 years ago
1
Improved Color Grading and Tonemapping
#15
Angelo1211
closed
4 years ago
1
Screen Space Reflections
#14
Angelo1211
closed
4 years ago
1
Blog post on Update #1
#13
Angelo1211
closed
4 years ago
1
Screen Space Ambient Occlusion
#12
Angelo1211
closed
4 years ago
1
Blog post on first release.
#11
Angelo1211
closed
5 years ago
0
Finish setting-up Github project page.
#10
Angelo1211
closed
5 years ago
2
Automatic shadow mapping & caching.
#9
Angelo1211
closed
4 years ago
1
Rewrite shadow mapping to use virtual texturing.
#8
Angelo1211
closed
4 years ago
1
Decouple material system from mesh & models classes.
#7
Angelo1211
closed
4 years ago
1
Add formatting checks for scene JSON description file.
#6
Angelo1211
closed
4 years ago
1
Lighting flickering on and off for small triangles.
#5
Angelo1211
closed
4 years ago
1
Fix renderer crash & issues when num of point lights < 4.
#4
Angelo1211
closed
4 years ago
1
Reduce very large VRAM footprint.
#3
Angelo1211
closed
4 years ago
1
Make windows resizable and add a toggle for Fullscreen mode.
#2
Angelo1211
closed
4 years ago
1
Remove unnecessary STL calls to vector.h
#1
Angelo1211
closed
4 years ago
1