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I assume this isn't updated anymore but I've been messing with this and I can't seem to get the bloom shader to work, but all the other shaders work.
Nothing happens at all when it's enabled as far …
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Repro, flutter run --enable-vulkan-validation with the following shader:
```
#include
uniform vec2 size;
uniform sampler2D u_texture;
out vec4 frag_color;
void main() {
frag_color = …
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What the title says. Bots can (and will) go through it. Either make it work, or if that is not possible, remove it from [here](https://github.com/UnvanquishedAssets/tex-common_src.dpkdir/blob/master/s…
Viech updated
2 years ago
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This is a formal request to add the tools necessary to implement the flesh shader. Currently, in TF2, it is impossible to use the $flesh shader parameter as it is intended because the point entity `po…
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Hi !
First at all, UI-Effect is a really great plugin for Unity !
I have UI elements (images) that needs to affected by lights (using SpriteDefaultDiffuse shader).
When I apply UI-Effect, the I…
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### Is your feature request related to a problem?
I'm try to use afterimagepass in this library, so I adopted it from three.js and glued it anyway since I'm in very hurry.
I planed to formally rew…
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**Describe the bug**
For some reason, nearly everytime when i work with shader or shape effects, xlights tends to hang on most actions done in the effect timeline. For example: when cutting (ctrl-x) …
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### Description
I've claim my "10th anniversary shader effect 2023" and i've played about 3-4 match with those skin. But, after like 4 weeks later I checked my skin collection and it's not available …
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According to the Internets one can clip vertices using a vertex shader by re-defining and writing to a output named `gl_ClipDistance`, but for it to actually have any effect `glEnable(GL_CLIP_DISTANCE…
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For some reason i can not get the wind effect working in UE5.3.2 , Checked the shader and everything seems fine.