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GiM-GamesInMotion
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gFurPro
Shell based fur plugin for Unreal Engine 5
https://gim.studio/animalia/animalia/
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Crash related to morphtargets and faces without splines
#38
BeansBeansStudios
opened
6 days ago
0
Unreal Engine 5.5 compilation and shader crash fixes
#37
GIRU-GIRU
opened
2 weeks ago
0
SourceSection not filled in UE 5.4.4 => Crash
#36
soma-web
opened
2 months ago
2
Update GFurStaticFactory.ush
#35
flashyiyi
closed
3 months ago
1
Update GFurFactory.ush
#34
flashyiyi
closed
3 months ago
0
Update FurComponent.cpp
#33
flashyiyi
closed
3 months ago
1
Update GFurStaticFactory.ush
#32
flashyiyi
closed
3 months ago
1
Update GFurFactory.ush
#31
flashyiyi
closed
3 months ago
1
Update GFurFactory.ush
#30
flashyiyi
closed
3 months ago
0
Update GFurStaticFactory.ush
#29
flashyiyi
closed
3 months ago
0
World Position Offset not working in UE 5.4.3
#28
mindvolution
closed
2 months ago
1
Unreal Engine 5.4.3 upgrade bug
#27
soma-web
opened
4 months ago
0
Morph targets don't work in packaged project.
#26
GiM-GamesInMotion
opened
5 months ago
5
Wind Effect dose not Work
#25
Euphoria1215
opened
5 months ago
1
compile error of 'RunUAT.bat BuildPlugin -Plugin=xxx -Package=xxx -Ro…
#24
gloriousayu163
closed
6 months ago
0
Master
#23
gloriousayu163
closed
6 months ago
0
UE 5.4 updated, but cannot package the game
#22
cosmogonies
closed
6 months ago
0
missing header, compile error
#21
quicklyslow
closed
6 months ago
1
fix the compilation errors
#20
quicklyslow
closed
6 months ago
3
ue5.4 compatible fix
#19
quicklyslow
closed
6 months ago
7
[UE 5.4]Please support UE 5.4, include LWC for large world.
#18
watsonsong
closed
6 months ago
1
Crash related to morph targets after certain time
#17
GiM-GamesInMotion
closed
6 months ago
0
Multiple morph targets don't work.
#16
GiM-GamesInMotion
closed
9 months ago
1
There is no "Fur spline" variable in blueprints.
#15
GiM-GamesInMotion
opened
1 year ago
0
Debug Editor Compile Error
#14
Xiangwk
closed
6 months ago
3
[crash] Adding GrowMesh to MetaHuman GFur Component
#13
EllyKher
opened
1 year ago
1
Feature request: UDIM support
#12
GiM-GamesInMotion
opened
1 year ago
0
Erroneous scope in UGFurComponent::UpdateFur_RenderThread()?
#11
Christoph-M
closed
1 year ago
2
Does race conditions between game thread and render thread happen for UGFurComponent
#10
AlexMeng1986
closed
1 year ago
2
gFur not visible in Lumen reflections
#9
GiM-GamesInMotion
opened
1 year ago
0
gFur doesn't cast shadows with "Virtual Shadow Map"
#8
GiM-GamesInMotion
opened
1 year ago
0
Turning on HW Raytracing crashes UE 5.1, 5.2 and 5.3p1
#7
GiM-GamesInMotion
closed
1 year ago
1
Opening alembic groom will crash UE 5.1 with gFur installed
#6
GiM-GamesInMotion
closed
1 year ago
0
5.1
#5
GiM-GamesInMotion
closed
1 year ago
0
5.0
#4
GiM-GamesInMotion
closed
1 year ago
0
Ray tracing bug fixed
#3
dzdart
closed
1 year ago
5
Modify Vertex Shader to support UE5.0
#2
StephenMhYt
closed
1 year ago
0
The Fur Location error in UE5
#1
StephenMhYt
closed
1 year ago
8