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The compensated images obtained after inferencing lose their sharpness. As I understand, autoencoders due to their nature of encoding and then decoding, will result in the loss of detail. Do you obser…
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- [ ] develop a texture with black/white lines and patterns
- [ ] develop methodology to validate the sharpness
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I wonder which value would indicate better how sharp an image is from the generated map:
```py
sharpness_map = lbpSharpness(img_gray, 21, 0.016)
sharpness = np.mean(sharpness_map)
# (or)
sharpn…
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With the new 2x scaling, text is pixelated and runs off the screen. The text handling code for the `Console` object (some of which is in `GameplayScreen`, oops) is a good example of how to fix this.
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It would be nice to know it... The filter's effects are hidden from there instagram-names.
Many thanks,
P.S. if there is none, how can we increase the image sharpness with filterous?
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### Description
The height blending algorithm make overlay textures blend in much more naturally, but they rely on the texture's heightmap to support this behaviour.
![heightmap_no_height_blending…
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These commands are invalid:
```mcfunction
effect give @e[type=item] slowness
enchant @e[type=item] sharpness
attribute @e[type=item,limit=1] minecraft:generic.armor get
ride @s mount @e[type=mark…
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## 💡 Feature request
Hello everything is fine? Add 1.6 scale and less sharpness to gambatte in retroarch.
How can I contribute to this? What would be the way? I have some experience with code.
…
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The computation of sharpness from spectrum prints sharpness as sone:
`print("Sharpness_din = {:.1f} sone".format(S) )`
I assume that should be acum, right?
Tutorial: https://github.com/Eomys/Mo…