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When testing out version 1.2.0 RC1 I noticed when you have effects added to your mixer, audio such as the metronome ticking sound and audio previewing sounds from the browser are affected by those eff…
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Ticket #206474
Feature Type: feat_addition_ingame
Description: Basically, the only way to use custom buses with the new audio effects is to have them come out of emitters. However, I know that in …
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### Skript/Server Version
```markdown
[19:22:39] [Render thread/INFO]: [System] [CHAT] [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases
[19:22:39] [Render th…
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List of possible sounds and effects:
- [x] Laser shot
- [x] saber block
- [x] battery collected
- [x] background
- [ ] Boss enemy effects
- [ ] Character movement effects
- [ ] ...
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## ❓ Questions
(Please ask your question here.)
Can you add sound effects separation
I noticed the only one who did that was audioshake
But unfortunately it is not free so it will be great if …
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### Checks
- [X] I have checked existing [__OPL issues__](https://github.com/ps2homebrew/Open-PS2-Loader/issues) for duplicates and found none
- [X] I am using either OPL [latest stable version](http…
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The game engine is missing a key feature, and that's sounds other than music. The sound system should allow for multiple sounds to be playing at once and allow specifying of looping, looping a set nu…
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### What would you like to add in terms of software changes?
Would it be possible to have duplicate sounds in the library but with different names in order to stop custom sound effects from bleeding …
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@cuneCSClub/sound
You may wish to make a todo list of sounds and music needed in the game. For example, we'll need background music, bouncing sounds, animal sounds, power-up catch sounds, possibly d…
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Sounds need to be implemented for:
- [ ] Movement
- [x] Timer reaches end
- [x] Background music
- [ ] Food spawning
- [ ] Food eating
- [ ] Gaining XP
- [ ] Put sound effects in game
Loo…