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# Pros:
- This will cut down on the amount of "DirectInput could not be initialized" reports.
# Cons:
- This entails distributing additional software alongside SPV3
- The Offline installer will…
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- [ ] Resolution not applying correctly
- [x] #156 Resume (Loader not detected)
![image](https://user-images.githubusercontent.com/7243190/107110788-9b9cd480-67ff-11eb-9c73-5364c7ee1ee2.png)
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This box does nothing unless used with SPV3.3.
It's best to disable it so users don't complain that SSR isn't working in a 3.1/3.2 install
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![image](https://user-images.githubusercontent.com/7243190/107110748-3fd24b80-67ff-11eb-8865-74c7f03db0c1.png)
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Checking this when the Load button is visible (and disallowing it to be clicked until OS files are installed) will catch instances of when users bypass our fancy shmancy installer.
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A nearly-useless feature. It would work similarly to the old Install.txt feature, but it will be used to aid troubleshooting (where is SPV3/HCE/HPC?).
Create a log-like file in the -Path directory fo…
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Those that are left unchecked are configurable, but they cannot yet be toggled by the user.
- [x] Large-Address Awareness (increase 2GiB RAM limit to 4GiB)
- [x] Key-Check DRM (if H1 owned & insta…
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The configuration section of the SPV3.2 launcher will also handle toggling various post-processing effects. The aim is to represent the user configurations using a single number.
This issue seeks t…
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![image](https://user-images.githubusercontent.com/20795161/104844487-81559200-58f6-11eb-99d4-fbc1fca9291c.png)
![image](https://user-images.githubusercontent.com/20795161/104844561-ef01be00-58f6-11e…
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### Scenario 1
1. The user starts the loader,
2. does not access the Config menu,
3. and starts the game.
The game may start windowed in its default canvas resolution (800x600).
Is the loader not…