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Hi,
If I want to apply this codebase to multiagent game environment such as Starcraft II. What part of the network should be changed?
Thank you!
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```
What steps will reproduce the problem?
0. Not sure if this is significant: two monitors, SC2 runs in primary monitor,
WinBMA in secondary monitor.
1. Start WinBMA.
2. Start Starcraft2 and wait un…
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Uses way too much CPU on Mac
Here's a screenshot of my activity monitor, uses more CPU than Starcraft 2
Chip: Apple M1 Pro
MacOS: 14.4.1 (23E224)
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No idea what went wrong here, but I've got a first draft of Analysis.CanBreed( dragon1, dragon2 ) ...but I'm hitting errors in DragonTree.main in an older test section that used to work:
```
Dragon d…
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> **erlend_sh:** We don’t have a real use case for physics yet but we were thinking we could do something like what they do in StarCraft2: only when a unit dies does it become a ragdoll physics object…
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I want to know what makes this Error.
Also, have anther problem, "/StarCraftII/Versions/Base75689/SC2_x64: /lib64/libc.so.6: version `GLIBC_2.18' not found (required by ~/StarCraftII/Libs/libstdc++.s…
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Hi, I can successfully run qmix experiment
```
bash run.sh $GPU python3 src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2s3z
```
but errors occurred when I replace qmix with co…
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Hi Authors,
Thanks for open-sourcing this project. I have 2 questions about the attack method applied in StarCraft games:
1. What is the version of the StarCraft 2?
2. What is the "opp_model_…
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