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1) use one function that returns an enum to determine which page is active (basically a router)
2) setup actions to determine active page transitions
3) move other stuff over
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In scenarios where state machine entities are persisted and outlive a host's memory, and then are later retrieved to act upon, it would be helpful to be able to efficiently load the state machine logi…
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Extracted from #17500.
After #94165, raft log entry disk writes are asynchronous with respect to the raft state machine loop. However, the (non-durable) engine access for state machine application …
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Extracted from #17500.
After #94165, raft log entry disk writes are asynchronous with respect to the raft state machine loop. However, the (non-durable) engine access for raft log appends is still …
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This library implements various functions to access status information about the machine, process, etc.
Author: Yukari Hafner
License: zlib
Documentation: https://shinmera.github.io/machine-state…
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https://faramira.com/generic-finite-state-machine-using-csharp/ Look into making a generic state machine that will allow the developer to implement into the game (animations, AI, scene management)
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Maslow inspired state machine for peoples
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Implement a Handler-based state machine class.
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### XState version
XState version 5
### Description
In V4, I manually started and stopped the machine based on certain conditions, which worked correctly (see the provided CodeSandbox link below).
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