-
There are never ending errors with new players having crashes/error message because they do not have stereo sound enabled.
Is it possible to at least have a warning when they enter the lobby that hav…
-
### Please describe your bug
The Jellyfin Media Player plays very quietly, the headphones play quietly, the speaker plays very quietly, and the background sound is very loud
![image](https://githu…
-
### Issue type
General playback bug
### Bug description
MuseScore 4 does not handle Surround WASAPI output correctly, the samples intended only for two channels gets split up into all channels (can…
-
Surround sound can only go so far without volume control, let alone volume control with zones. The video player should be able to handle this because of issues like #19, which is literally a surround…
-
The latest Shield Experience Upgrade 7.2 provides support for 5.1 Surround Sound for YouTube, which can be found as follows:
YouTube Adds 5.1 Surround Sound
SHIELD is the first streamer to play YouT…
-
### Describe the bug
When I change my default audio sink via:
```
pactl set-default-sink alsa_output.pci-0000_0b_00.1.hdmi-surround-extra3
```
and then start a gamescope-session, it will rese…
-
### Describe the feature you'd like
Some audio codecs such as TrueHD and DTS dont always play correctly so I think the easiest way to get bitstream surround sound is to request a AC3 or EAC3 transcod…
-
# Proposal to change default surround audio format and bitrate
Let me just cut to the chase...:) I propose that the default 5.1 surround audio format and bitrate of `transcode-video` be changed fro…
-
If I have this enabled (with my turtle beech stealth 450 headset) the sound test and any other voice feedback from EDDI ceases to work.
I can toggle the 'surround on' and 'surround off' and between…
-
I've got a 5.1 surround setup, and the OS correctly sees it as 6 native independent channels (no virtual surround stuff). The in-game engine sounds work perfectly in surround sound, playing out of whi…